Soaring Eagle Casino & Resort, Mount Pleasant - Tripadvisor

(20, F, MI) I'm going on an overnight trip, and made a hotel reservation. Problem is, I didn't realize that hotel has a minimum check in age of 21, and I'm 20.

So I'm trying to unwind a bit, and in the process learning to adult a bit more. With two days off work in a row, I figured I'd head up to Petoskey State Park on Tuesday next week to do some hiking and swimming, just to unwind a bit. Then since I have a therapy appointment in Mount Pleasant, I figured I'd hit up Soaring Eagle Casino, get a hotel room for the night, and then I'd go to my therapy session and head home after any extra exploration for the day. I booked at Holiday Inn with my debit card(Tried my credit card, didn't work for some reason), went to leave the site, and THEN noticed that the check in age is 21. I'm not 21 for about four months. To make matters worse, I don't really look like my ID these days because I'm transitioning, and so I usually use a different name than my legal one(which since it's on my cards, I had to use for my reservation).
Are they going to let me, a 20 year old girl with a man's name, ID, and credit cards(that are actually mine), check in properly? If not, can I get refunded and try elsewhere? Money isn't too tight, but I don't want to spend over $100 on a hotel room only to be unable to use it.
submitted by jamie_X_passion to travel [link] [comments]

The Undercity of Kol Taram

Hey, I do a bunch of world building and homebrew for the campaign I run for my friends, and I figured I'd share it if anyone wants to use it.
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The Undercity? Yeah, it’s dangerous! You’ve got the redcap goblins, they aren’t much a danger by themselves, but they’ll give ya a hell of a time if a group gets you alone don’t you know? The Coldwrought clan moved down there some decades ago of course, and then… well, I don’t believe it myself of course, but they say stone giants still wander around down there. Gives me the shivers!
-Elsta Barrlow
The Undercity of Kol Taram is a city that was never meant to be: it exists in a massive drainage system built to protect Kol Taram above from spring melts from the nearby River of Colors. Across the Fallen Bridge on the other side of the cavernous drain channel, stone giants live a secluded life. The Coldwrought Crime Clan rules the Undercity with an iron fist, based out of their hotel/dungeon “The Dark Hive.”
Woven between these dangers (and so many more) there are, of course, wonderous things, too: Yawmbo, the bugbear keeper of The Dark Hive, can acquire near anything you need; Cadence Clearwater, the skinny, high-strung tiefling can craft a specialized tattoo that allows anyone to summon a familiar; within the simple lean-to that Kev the Kenku has an assortment of interesting items plucked from the streets, amongst them the odd thing of interest.
The Undercity Always Flows
Many have tried to map The Undercity, but nobody has yet succeeded. Due to the violent, and untrusting nature of many of the denizens, The Undercity is constantly tearing areas down, and building anew. A night doesn’t pass without at least two incidents of arson, and any especially loud squabbles that border on riots result in the stone giants across the Broken Bridge lobbing boulders amongst the city which also result in frequent “re-zonings.”
The best way to orient yourself to The Undercity are to look for the towering, 10-story high pillars that serve as both buildings and anchors to a fluid city.
While there are many other structures outside of these super-structures built to support the weight of a mountain, most major buildings congregate around them.
The Ring of Rejects
The Undercity was not meant to be inhabited, but once The Squall began to rage, and a permanent winter has set in, there is no chance that the River of Colors will flood. Those not of dwarven descent often found that Kol Taram was a place they could never thrive, and many found their ways, by exile or by choice, to this so-called sixth ring, the Ring of Rejects.
The Broken Bridge
The only support structure to have ever fallen within the drainage system has left a massive, 100’ wide bridge of uneven and broken stones across the 120’ deep drainage ditch. Across it lives, hidden by piled boulders, a small hermitage of stone giants… or so the legend goes. The Broken Bridge is said to be their method of assault, should the violence in The Undercity ever spill over.
Refugees of Kol Taram
After Kienscale was awoken, and Kol Taram sacked, many of the citizens who knew of the Undercity and the methods to reach it, left the city through this dangerous route. Some lost their lives, most their possessions, and few chose to stay. Those few form around The Glowing Pillar, the mages of The Bearded Consortium dispelling whatever errant arcana had caused the faint light to radiate out from it, allowing the displaced dwarves to fashion out a makeshift fortress. There, elements of The Stoneguard gather, training the remaining citizens and gathering allies to eventually take back their city.
Controlled Anarchy
There are no set laws in The Undercity, save the unspoken, universal threat of the stone giants that might again assault the city should it grow too riotous. The Stoneguard keep order around the areas of The Glowing Pillar, and The Coldwrought Clan has enforcers keeping the money flowing and outside influences in check. The Goblin Gabbles is thoroughly ridden with goblins, who obey their own laws, a strange and violent pecking order that keeps their infighting at a steady level, and their threat to the city as a whole limited.
A Dark City
The Undercity features prominently races with darkvision, so aside from The Glowing Pillar and the Pillar of Stairs, there are not frequent sources of light. Those that do dot the inns, streets, and doorways of homes tend to be gas lamps turned to their lowest setting, or sweet, earthy Smolderwart, a pale white moss that burns for hours with a faint light and fragrant smoke.
Guide to the Undercity
I lived in the Ring of Copper once, you know? Me, a fat greenskinned goblin! No matter how good I became as a smith, it became obvious I’d never be more than skilled labor.
So I moved, moved to the Undercity. Every day, death lurks, maybe not nearby, but around every corner you smell him: a feral, red cap’s knife or maybe one of the Lumare’s creepy hands around your neck; but when nobody pretends to like you, it’s a lot easier down here to know who to trust.
-Miggblin, owner of Miggblin’s Custom Bladework.
The danger of The Undercity, especially to humans and the aarakocra, cannot be understated. That said, outside the Coldwrought Clan, deception is not often practiced: this is a place where the sword will often prevail over the pen.
The Natives
The Ring of Stone is already within the realm of The Underdark, and The Undercity serves as a place for its citizens and those from the service to mingle. These places were not always occupied by sentient races: before Kol Taram came to be, the cavernous dark was occupied by hideous creatures dreamed into existence by a beholder in the Second Age. Thriving amongst the dark and deadly hellscape of this underdark were the Lumare, grey-skinned humanoids, more spindly than graceful, with unnaturally flexible joints which cause them to have a strange, exaggerated gait, and the ability to easily scale the stony walls of the underdark. Nearly wiped out by dragons, and again when The Undercity boomed into existence after the defeat of the Parroa Rebellion, they hold a place of awe and respect, even amongst the rabble of The Undercity. They are said to be able to read minds, and know your actions before you do.
The rest of the creatures that belong to The Old Ones are less beloved, and wandering too far into the dark nooks of the city may find you face to face with them:
Wandering Old Ones
d4
Result
1
Dreamcrawler: Crawling along the walls, ceilings, and under bridges, these hands with bony, exposed, skeletal tips for scratching. (CR ½)
2
Fearwalker: Eyeless, bipedal humanoids with long, hooked ears, exaggerated mouths, and a taste for fear. They stalk the frightened, lost souls that wander into their domains. (CR 3)
3
Shadowstare: A flat creature of shadow that clings to a wall or under a shelf, though when it’s one massive eye opens it can be as dangerous as any beholder’s gaze. (CR: 5)
4
Zombie Beholder: (CR: 5)
Spellcasting Services
There are not many spellcasters in The Undercity, as the red cap goblins have a superstitious fear of magic, and they tend to target magic-users with more murderous intent than others. As such, there are no established spellcrafting services. The Bearded Consortium has powerful mages, but they are geared toward returning Kol Taram to its former standing; the Purple Terror who lurks in the city above keeps them wary.
Living and Lifestyles in The Undercity
‘Poverty’ is an easy term to toss around within the Undercity: many of the abodes are squalid, temporary structures of pitiful design. This can be deceiving, however, as The Undercities denizens are loath to show off anything of value. These items, beautiful or rare or expensive, are carried on one’s person, or hidden carefully away. As such, it is hard to determine a person’s real wealth.
Education and Learning
Due to the transient nature of The Undercities populace, traditional schools aren’t common. The Undercity is no place for children. Within the Kol Taram garrison, safe in the halls of the Glowing Pillar, dwarvish children resume lessons under the direction of Headmaster Heurd Rocknose. There are rumors of a Lumare training ground somewhere deeper within The Underdark called The Alabaster Terrace, where the Lumare hone their unique abilities, though none have seen it. Most who call themselves “lifers” who were born and raised in The Undercity take on apprenticeships.
Shopping
There are no markets or centers of commerce, though what stores do exist tend to cluster close to, or within, the massive pillars that support the cavernous roof of the space The Undercity occupies. The Washed Market outside of The Dark Hive may be the only exception: under careful watch of Coldwrought enforcers, an open-air black market, a warren of tables, takes place on every Wednesday. Nothing living is to be sold but narcotics, stolen jewelry, historical artifacts, unsavory meats, and dark secrets can be found. While outright violence is not tolerated, the Coldwrought Clan does not concern itself with petty theft, and will take no action against thievery.
Tax Day
There is not a tradition of open celebration of holidays within The Undercity. The only “special” day is Tax Day, which can happen at strange intervals but usually once or twice a month. On this day, Couldwrought enforcers spread across the Undercity in groups, beating up locals who cannot pay for their “taxes.”
Sports and Games
The Undercity does attract it’s fair share of gamblers and unsavory types that are happy to make a quick copper at another’s expense. The Dark Hive features poker tables, Bluffer’s Cup, and for those with the pieces, a private Gragram room.
Gragram
An ancient dwarvish game that requires pieces scattered across the northern parts of Dominion, lost with the falls of two of the original citadels. Those who can find pieces will bet on fighting them with others; the pieces are enchanted, and can do harm only to each other; the pieces rebuild themselves after one day.
Bluffer’s Cup
Each player has three tiles: the shield, the sword, and the hand. It is a rocks, paper, scissors with betting and deception involved.
The Square of Might
Operated by The Coldwrought Clan, The Square of Might is a small fighting arena with two tiers of seatings. Fights may be arranged, with the loser being paid, the winner being paid more, and the house taking most. Fights are not typically to the death, but True Boughts are fought to the death.
People of Prominence
There is no recognized government, or set of laws outside of the unspoken ones that seem universal within the Undercity. Instead, there are people of prominence whose spheres of influence have shaped the behaviors of those around them.
d6
Person
1
Yawmbo - A bugbear with oiled and styled hair brushed back across the fine black vest he wears over a brown-furred torso, Yawmbo speaks little, but is surprisingly intelligent. He works as a broker, and can obtain most things for players, in return for them completing tasks for the Coldwrought Clan, though this is never explicitly stated.
2
Chief Schneek - At 24, Schneek is ancient by goblin standards. He is blind now, but could once read the fortune of the Undercity using rat bones. He despises magic users, such as The Hidden Hag, who he blames for taking his site. His eyes are made of stone.
3
High Mage Wucrut Coalbeard - 322, Wucrut is a chauvinist, old-guard High Mage who resents the introduction of women to the Bearded Consortium. He is a powerful evocation mage, and proved himself in the Battle of Skaar against the Fire Giant Legion.
4
The Hidden Hag - Deep within The Statuary Pillar, amongst its hallways of petrified humanoids, shifting living statues, resides a pale, veiled woman known as The Hidden Hag. None have seen her face, though rumors speak of looking upon her resulting in the many statues around her abode. She keeps to herself, but hers is the only pillar with a good radius of emptiness around it.
5
The Stalker - The lone Lumare who makes permanent residence behind The Stalker’s Perch. He is quiet, speaks few words, but communicates mostly through his eyes. His insight is unparalleled, and he hunts down those who would cause particular trouble in the streets of The Undercity.
6
Dorgram Coldwrought, Patriarch of the Coldwrought Clan - The most dangerous man in The Undercity, Dorgram Coldwrought is 121, and has been groomed from birth to run the Coldwrought Clan. He is merciless, speaks slowly, but his words have great gravity. He always wears dull navy gloves with gold cappings around the knuckles, and around one eye is heavily tattooed to make it appear as if the flesh is peeling away to reveal bone.
Holy Places
The Undercity is a place that slows for freedom of worship, and nowhere is that more obvious than the Madruuc Lambus, undercommon for “Market of Gods.” Dug into the ground itself, a cave-like series of shafts and small caverns dedicated to the many gods that others worship. Less crime happens here, as those who defile a chamber of a deity are likely to find trouble with their followers.
Within the boundaries of The Glowing Pillar and Fort Taram that has risen up to house the dwarven refugees of Kol Taram, there is a simple stone church known as “Last Hearth,” a simple place to keep the flame of the Dawnfather’s Horizon Cathedral burning while the city is under siege.
Just outside of the city, in a cave that requires spider climb to access, there is a large altar designated for Lolth, and many drow slip away in secret to worship here.
A City of Factions
The huge, 100’ wide pillars that support the weight of Mount Taram above this system of gargantuan drains generally form the center points for factions, though not always. To call any of these groups outside of The Coldwrought Clan and the Red Cap Goblins organized is a stretch, but each of these groups has the resources, manpower, or prestige to lay claim to at least a small slice of The Undercity.
The Shadow Scavs
The Undercity was born of need; those who could never find a place amongst the elitist dwarves above, moved to a place where they could rise up as high as any other. Many did not wish to move below, however, bought south the help of those in dark places to get materials restricted to them. These people came to be known as The Shadow Scavengers, or Shadowscavs for short.
They are a motley group of thieves, smugglers, and fences with the occasional use of Autis, a warforged enforcer usually hidden beneath a large jacket and hat, to protect magical items. Their symbol is a pair of crossed, upside down pickaxes.
Ally Benefits:
- Material costs for smithing-related projects are reduced by 15%
- You may purchase the Rat Tunnels map from any Shadowscav leader for 10gp
Stoneguard
A small contingent of Stoneguard, the law keeping force and military of Kol Taram above, escorted refugees down to the Undercity. They currently man Fort Taram, the Gateway Garrison, and a small defensive position outside of The Pillar of Stairs to safeguard against any scouts from the invasion above.
They are hardy warriors, with stone-coated half-plate and either two-handed mauls or one-handed war-hammers and shields. Their leader is The Stonewarden, Vaddarus, a younger male dwarf who always plays it safe.
Ally Benefits:
- You may be accompanied by a Stoneguard about the boundaries of the Undercity if you wish. They will provide you with some protection from the Red Cap goblins and various other entities.
- Access to the Stoneguard Armory, which sells basic armor and weapons at 10% off the base market price.
The Coldwrought Clan
Of all the factions in the Undercity, The Couldwrought Clan is the most powerful and the most dangerous. The actual family members of the Coldwrought Clan number maybe two dozen, but they employ countless other dwarves, goblins, kenku, drow, and anyone else willing to back their clan up for the price of a little gold.
Led by Dorgram Coldwrought, the family patriarch, they grow wealth with hidden desires to take back the citadel above that cast them down.
Ally Benifts:
- You can hire a Coldwrought Enforcer at the price of 5gp a day.
- You may stay at The Dark Hive free of charge, with one fine meal per day included.
The Bearded Consortium
Once one of the two primary powers within Kol Taram, The Bearded Consortium has stood for 500 years as a men-only convocation of powerful magic users, primarily wizards. They are powerful evocation magic users, but have flaunted more political power than actual magic in recent centuries.
In a large upset of tradition, with the fall of Kol Taram, Zelga Stonestaf, a female dwarf, has been made a full member. In this time of desperation, many welcome to powerful, blunt woman who wears a porcelain mask.
Ally Benefits:
- -10% to all components needed for a spell tagged as evocation.
- Access to the Consortium Militia armory, where scrolls of spell levels 1-3 can be purchased, at the DMs discretion.
The Six Great Pillars
As said before, the easiest way to break up the ever-shifting mass of humanoids that make up The Undercity is by the most proximate Great Pillar to their location.
The pillars themselves have been carved and built into over time, with the Goblin Gabbles being the most haphazardly worked and porous-looking, and the Pillar of Stairs being the most well-kept. It’s difficult to break down the pillar neighborhoods in terms of economic lines, but those who live within The Dark Hive tend to be very wealthy; those who live around the People’s Pillar count themselves as the most squalid in an already poor town.
Getting Around
While The Undercity is not massive in terms of it’s horizontal footprint, many of the pillars have carved stairs, and ascend stories into the dark with warrens, housing, and even small shops for those who know where to look. While it takes no more than two hours to walk from end-to-end, climbing to the top of The People’s Pillar may take nearly a day for those unfamiliar. As a general rule of thumb:
Statuary Pillar Locations
Place
Description
The Stoneyard
A church-like building of old casketwood, and fenced in areas of earth where the dead are interred. The Stoneyard is a gravesite that is backset by the Statuary, and even features statues scavenged from within the Statuary pillar itself. Part of the trio of reputedly haunted buildings that make up Quarry Row.
The Gentle Repose
At one time, The Repose was a beautiful structure, built to house the noble Clan Grandcrest who all succumbed to madness. The one beautiful, Victorian-style home has now been transformed into a hotel, of sorts, though ghosts can frequently be seen walking through walls to different rooms.
Goblin Gables Locations
Place
Description
Deek’s Cart
Every Wednesday, Deek, a meek, skittish goblin, will bring a wheelbarrow-sized cart of belongings stolen by the Red Cap goblins to the Dark Market, but those in the know will tell you that Deek lives under the Goblin Gables. He even deals directly with the Shadowscavs.
Pillar of the People Locations
Place
Description
Bloodworm Farm
One of the few edible things deep underground that grow readily are blood worms, each about four inches long and the width of a middle finger. They are protein rich and taste very iron-heavy. They are grown in troughs, and eat both dead organic matter and rust.
Commoner’s Infirmary
A large tent, similar to a circus tent, though its slowly become a more permanent fixture in The People’s Pillar neighborhood. It is a field hospital, with a limited supply of medicine and an even more limited number of people trained in the healing arts.
Mudbath House
The earthy, deep pits of thermally heated mud. For an added fee, they can even properly wash after.
The Glowing Pillar Locations
Place
Description
Ireworks
The single forge now operates on behalf of the Taram Resistance. It expands slowly but surely, all the wire pumping out armor and weapons night and day.
Kevin
Kevin is a kenku who has set up a tent on the outskirts of The Glowing Pillar neighborhood. Most of what he has is junk, but now and then, he seems to come by a treasure or two.
Undercut
A general store that sells damaged and broken goods well below market price.
Rois Quarry
A large, three layer deep quarry for mining grey granite for bricks.
The Bleedin’ Stout
Named for its signature drink, The Bleedin’ Stout is a traditional dwarvish drinking hall, with a large chandelier, and features a sort of bloodworm pasta with a red pepper sauce that burns the iron flavor right out.
The Training Yard
Amidst the buildings of Fort Taram, there is a large stone courtyard dedicated to 24-hour combat exercises.
The Dark Hive Locations
Place
Description
The Dark Hive
The Dark Hive itself is one party casino, one part sprawling hotel/dungeon that houses The Coldwrought Clan’s interests. On the fifth story of the tower is the Coldwrought Apartments, where the crime family lives, and deals with their top clients.
The Dark Market
Under careful watch from the Coldwrought enforcers, every Wednesday sees a large
Square of Might
To the west of the pillar proper, perhaps ten minutes walk, is a large, iron cube. There are vents on the top, which allow steam from the gathered crowd to escape. Within, there are seats for roughly 60 people, and a raised marble square where organized fights take place.
The Gourmand’s Kitchen
This small, eight-seat establishment operates within Coldwrought territory, and provides one meal a week, every Friday Night. It is highly exclusive, and few know what occurs within these walls… there are rumors that many of the items on the menu are harvested from the streets of The Undercity and beyond...
Further, due to the nature of The Undercity (violent and volatile) many shops rise and fall quickly, or change locations. The following merchants may be located anywhere within The Undercity, or not at all, at the DM’s discretion.
d6
Merchant
1
The Shoddy Scholar - A small shop filled with second-hand books piled on every available surface. Run by the deep gnome Gildroby Middleweasle who knows exactly where every title is, and exactly what's in stock. Specializes in fiction.
2
Feathered Lands - A tiny store, with a single drafting table, a desk, and a few shelves of rolled up, large, scrolls. Mi-Zhan, a middle-aged drow woman shaved bald, though constantly fussing with her head, can create and provide maps of Underdark locations.
3
Hchvat Marganum - Infernal for “Blown Glass”, Hchvat Marganum is just that: a glass blower. Owned by the tiefling Partillin, proud and sarcastic, it can produce glass of master quality.
4
Liquid Courage - A medium-sized Inn of a poor quality. Ownership frequently changes (at least once a week), resulting in odd, mis-matched decor.
5
The All Sleeper’s Domain - A medium-sized tent with comfortable pillows piled throughout. 10gp will get you a pleasant dose of Dreamer’s Stick, a minty, chewy reed that can induce a hallucinatory dream state. Many can’t quite remember where they’ve left all their things when they leave.
6
Cadence’s Tattoo Parlor - Always moving, the rapid-speaking, stream-of-consciousness speaking tiefling, Cadence Clearwater runs a tattoo parlor wherever somebody can track her down. She specializes in a tattoo that can summon a semi-spectral familiar (1,000gp, plus the ashes of 10gp worth of incense, herbs, and charcoal.) once per day.
Dungeons of The Undercity
The Undercity, by its very nature, might be considered a dungeon, depending on your disposition and willingness to overlook rampant violence. However, there are areas in both the developed pillar communities and the surrounding caverns that present particularly perilous settings.
The Statuary
Though the hag who is rumored to wander the halls of the pillar known as The Statuary has expressed nothing more than a desire to be left alone, the statues that dot the hallways, rooftop, and even surrounding The Statuary itself, were all adventurers, criminals, or sight-seekers who ignored her wishes and sought the various treasures said to remain from the Drow military outfit that used to inhabit the tower. The pillar itself was designed to be defended, with a pair of staircases twisting around each other through the center, visible to each level that passes. Not all statues remain still, either; gargoyles, mimics, and ropers all take residence here.
Stone Giant Settlement
Behind large piles of stones that obscure the settlement proper from the other side of the Broken Bridge, are massive steps that lead to a sunken-in portion of earth, hiding the true height of the giant’s large community-structure: similar to a pyramid, though each brick features fine linework to give the entire thing the appearance of being made my miniature stones. Within lives a small community of stone giants, who call themselves Draj-Larc, “The Dark Dwellers” in giantese. They live a quiet, secluded life, and seek to elevate their home to even finer heights, the leader chosen every 500 days by who has provided the most improvement to their lair.
The Dark Hive
An appropriate name for a complex, five-story-high maze of apartments, functional rooms, workshops, and storage areas. The Coldwrought Clan runs the entire structure, though as it expands ever-upward, even they don’t know the true extent of the pillar’s workings anymore. Many of those missing from the uneven streets of The Undercity still live (in the better scenarios) within The Dark Hive. Past the first level, which is largely a dark, smokey casino, intruders will be met with fierce resistance from the Coldwrought Clan and those in their employ. The complex nature of The Dark Hive does carry with it one advantage: There are no means to sound an effective alarm outside of a very localized area.
submitted by AlberonRPG to DnDBehindTheScreen [link] [comments]

Taking a mini-vacation, even one where I didn't really do anything, was just what I needed.

I've worked at a retail supermarket for almost 2 years now, and the COVID pandemic was honestly one of the most stressful things ever. I even had a couple of episodes of attempting to cut, and one tricky moment where I considered gouging an eye out because I felt like such a wretched creature that I didn't deserve two. It did have the upside of forcing me to recognize that I'm bipolar or something along those lines(I think my therapist and doctor both said I sound bipolar to them, even if I don't get mania, more so hypomania and lately I've been having some crazy rapid cycling).
My family and I have had a somewhat strained relationship as of late, but my stepmom did give me one good suggestion; "Take a day or two off work in a row and go take a trip; you need it." I figured that couldn't hurt, right? Well my normal day off is Wednesday, and this week, I got Tuesday off. So being a Michigander, I made the plan of attack to make my way to Petoskey to do some hiking and swimming at a state park, head back down to Mount Pleasant, hit up the local tribal casino, then get a hotel room for the night and go to therapy in the morning before heading home.
I had a great time; I just recently got Spotify Premium so I had downloaded playlists for my trip, including Avenue Q and Hamilton, as well as various music playlists. I spent so much of the trip paying attention to the landscapes; rolling hills and massive valleys, and so many verdant forests of all sorts of shapes and sizes. Unfortunately, there was bad rain when I finally made it into Petoskey and there was no one manning the state park booth to buy a pass of off. I was just gonna grab a quick bite, but I decided I'd try to head to Mt Pleasant instead. More of the beautiful landscapes showed up on the way; some I had seen before due to my routes both being opposite sides of the same highway, and some I had not yet seen.
I checked into my hotel room after being on the road for nearly 6 hours, took some time to just relax, channel surf the hotel TV, and set up my stuff before I went to the casino.
I've been pretty hypomanic the past couple days, so this was like the world's best playground. I blew a ton of cash on slots, but I also made an okay amount of money back playing the video poker and blackjack(since the card tables have a limit of 3 at a time with COVID, and everyone was crowding there. I wore a mask and stayed as far away from people as possible). I made my way back to the hotel, grabbed a pizza from the hotel bar and shot the wind with some road crew guys(the one guy talked about how he thinks COVID was developed in a lab to distract people from whatever's really going on), and then went to my room to relax a bit.
It may be that I'm hypomanic or something, but today was amazing. I don't care about work, my family, any of it. I don't mind that I wasn't able to go swimming at the beach or go hiking on the trails. I don't care that I was all worked up about not being quite old enough for the hotel's check-in age(they asked that you be 21 to check in, but I'm still 20 for 4 months; they never asked for any kind of ID or anything, just took my card, punched the numbers, and put me in a room. Hell, I don't mind walking away from the video poker and blackjack machines with $33 less than I walked in with. It was just what I needed; time away from all the bullshit. I only half-seriously wonder if maybe I need to just do this permanently. If I weren't a trans lesbian, maybe I could do the drifter thing, but I don't think that's viable. Still, I wonder if quitting my job and getting a new start somewhere else would be what I need in the long term. It's not financially viable, or I probably would have by now.
Still, even though all I did was drive around for 6 hours before gambling for 2 hours and then crashing in the cheapest room Holiday Inn offers, I feel better than I have in weeks outside of pure hypomania.
submitted by jamie_X_passion to bipolar [link] [comments]

Red Roof Inn offering free lodging for HCW/ first responders

https://www.redroof.com/deals/national-deals/room-in-your-heart
I thought this information could help those who want to use protective distancing from their loved ones.
stay safe! ❤️
Room in Your Heart: Opening Doors to First Responders
Red Roof®, the leader in upscale economy lodging, is giving back to our country’s first responders—dedicated nurses, doctors, firefighters, police and emergency medical providers—who are fighting tirelessly to combat COVID-19. Many of these essential workers on the frontlines need a place to self-quarantine away from their homes and families to protect their loved ones.
From April 3 – May 31, Red Roof is donating a limited number of available rooms to these brave heroes, giving them a place to sleep and stay in between shifts at participating locations across the country.
Many Red Roof locations are exterior corridor hotels where separate hotel room doors open to the outside of the building instead of an interior hallway. After check-in, guests can drive to their room instead of walking through the building, reducing contact with interior touchpoints. Rooms have free Wi-Fi, flat-screen TVs, a workstation and a communication package that includes free local and long-distance calls as well as free in-room coffee (in most rooms). One well-behaved domestic pet—cat or dog—is always welcome to stay at no charge.
Call a participating hotel directly to book your stay.
*Each guest must provide valid medical, firefighter, or police identification. Offer does not apply to guests staying under a current government contract and all rooms are subject to availability. Pet accommodations policy may vary at some Home Towne Studios by Red Roof locations.
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Best Places to Visit in France. If You had travel France how was your experience as a tourist.

Best Places to Visit in France. If You had travel France how was your experience as a tourist.
  1. Paris 📷 It could not be possible to write about travel in France, without stating any of the Paris tourist places? From the Eiffel Tower, Louvre and Musee d’Orsay to Notre Dame Cathedral, Ile de la Cité, and Moulin Rouge, the French capital houses some of the most visited tourist attractions in Europe. Originally a tiny island on the Seine River, today Paris has evolved into a traveller’s delight. While it’s a good idea to opt for a Paris tour package that covers all the highlights of Paris tourism, do remember to spare some time to simply soak in the spirit of the place. Because, honestly, there’s no place quite like Paris!
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  1. Pont du Gard 📷 The Pont du Gard, South of France, is probably one of the most famous Roman monuments outside of Rome. This extraordinary Roman aqueduct is located just north of Nimes. The Pont du Gard is one of 4 UNESCO World Heritage Site located in the South of France. Complete with an excellent visitors centre and Mediterranean garden, the Pont du Gard, is a special place to visit in France. One of my favourite days out with the kids is head off to the beautiful town of Uzes, 15kms to the west of the Pont du Gard. We like to potter around in the town and grab some lunch in one of the pavement restaurants in the main square.
  2. The Gorges du Verdon 📷 Europe’s answer to the grand canyon, this deep cliff gorge located in the Provence region is a visitor hot spot. Here you’ll find bright turquoise green waters, outstanding scenery and an abundance of wildlife – it’s not difficult to see why this gorge is so popular. Easily accessible from the French Riviera, the national park is a great spot to climb, hike, kayak or just go for a scenic drive.
  3. Provence To witness gorgeous stretches of lavender flowers and lush olive groves, head to Provence, one of the most famous regions in France. If time is not a constraint, it’s recommended that you spend a couple of serene hours at the Sénanque Abbey, a 12th-century church near Gordes. And then, there are tourist trips to picturesque villages of Baux-de-Provence, St. Rémy, and Avignon. You’ll see imposing mountains, magnificent ancient architecture, and, yes, many, many vineyards!
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  1. Monte Carlo 📷 I know it is not strictly French, but you have to include Monte Carlo, Monaco in any list of places to visit in France. This tiny but wealthy Principality, covering just one square mile, is the World's smallest Sovereign state after the Vatican. When the state was faced with bankruptcy in 1848, the then Prince of Monaco (Charles III), decided to open a casino. The profits of the famous casino soon proved to be so large that all taxes were abolished and the grateful citizens renamed the hill by the casino 'Monte Carlo' (Mount Charles). Today it is a glitzy place, home of not just the rich and famous but also a legendary Grand Prix. If you get beyond all the enormous yachts and showy jewellery shops, I have always found Monte Carlo quite pleasant to walk around and not too expensive. The view from the top of the Monte Carlo hill up near the castle is absolutely amazing.
  2. Giverny 📷 Giverny is a riverside rural idyll located on the borders of Normandy which is most famous for being the birthplace of impressionism. The small village was once Claude Monet’s cherished country retreat and now both his pink shutterboard house and highly photogenic country gardens are open to the public. Planted by Monet himself, the walled water garden (which inspired so many of his famous paintings) features white and purple wisterias, water lilies, weeping willows, bamboo and the iconic green Japanese bridge.
  3. Annecy 📷 Which is the most photogenic place in France? It’s a tough call, but many would vouch for Annecy, popularly known as the ‘Venice of Savoie’. Peppered with small canals and a 14th-century Chateau (Palais de l’Isle) right at the centre, Annecy is the kind of place that has managed to stay untouched by time. As you walk down the narrow cobbled streets in the old town, surrounded by a huge lake and snowy mountains, you’ll understand why Annecy is so special.
  4. Strasbourg 📷 Located right on the border of Germany and France this heritage city has distinct characteristics of both countries. It’s a picturesque, almost twee town radiating an old world charm which really draws the visitors. Famous for its riverfront half-timbered houses, beautiful gothic cathedral and fondness for flowers, it also makes a great base for those wishing to visit the nearby Black Forest or the River Rhine.
  5. Nice Cannes 📷 If you think of the South of France, then Nice and Cannes spring automatically to mind. Along the 120km coast of the Cote d'Azur, there are many places to stop off and enjoy, such as St Tropez (see below), Frejus, Sainte-Maxime, Cap Ferrat and Cassis; but Cannes with its international film festival and Nice with its exotic buildings and promenade have the wow factor. With its broad avenues, wide sweeping bay and golden beach it is not difficult to see why some 3 million people flock to Nice every year. The long sweep of the Baie des Anges is a magnificent beach, bordered by the Promenade des Anglais - named after the first tourists who came here in the late 18th century and began to transform this once sleepy fishing port into the Mediterranean's premier resort. Only Paris rivals it as a tourist attraction. Equally so, Cannes with its 3 local beaches, narrow streets and celebrity visitors is an excellent base for exploring the South of France.
  6. Mont Saint-Michel Second only to the Eiffel Tower as France’s best-loved landmark, Mont St-Michel is rocky, peaked island which is connected by a causeway to northwest France. An imposing sight sitting amid sandbanks and powerful tides, the heritage site is most celebrated for its Gothic-style Benedictine abbey. Directly below the grand monastery is a medieval village complete with winding streets, small houses and souvenir shops. The island is accessible at all times except when the tide is very high. For Booking Accommodation At Cheap Prices Just Click Here
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[Resources] The Undercity of Kol Taram

I homebrew a lot for our campaign, and figured I could share some of the work to make life a little easier for anyone who needs something like this! I do have a prettier PDF version if anyone wants it, but for now...
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The Undercity? Yeah, it’s dangerous! You’ve got the redcap goblins, they aren’t much a danger by themselves, but they’ll give ya a hell of a time if a group gets you alone don’t you know? The Coldwrought clan moved down there some decades ago of course, and then… well, I don’t believe it myself of course, but they say stone giants still wander around down there. Gives me the shivers!
-Elsta Barrlow
The Undercity of Kol Taram is a city that was never meant to be: it exists in a massive drainage system built to protect Kol Taram above from spring melts from the nearby River of Colors. Across the Fallen Bridge on the other side of the cavernous drain channel, stone giants live a secluded life. The Coldwrought Crime Clan rules the Undercity with an iron fist, based out of their hotel/dungeon “The Dark Hive.”
Woven between these dangers (and so many more) there are, of course, wonderous things, too: Yawmbo, the bugbear keeper of The Dark Hive, can acquire near anything you need; Cadence Clearwater, the skinny, high-strung tiefling can craft a specialized tattoo that allows anyone to summon a familiar; within the simple lean-to that Kev the Kenku has an assortment of interesting items plucked from the streets, amongst them the odd thing of interest.
The Undercity Always Flows
Many have tried to map The Undercity, but nobody has yet succeeded. Due to the violent, and untrusting nature of many of the denizens, The Undercity is constantly tearing areas down, and building anew. A night doesn’t pass without at least two incidents of arson, and any especially loud squabbles that border on riots result in the stone giants across the Broken Bridge lobbing boulders amongst the city which also result in frequent “re-zonings.”
The best way to orient yourself to The Undercity are to look for the towering, 10-story high pillars that serve as both buildings and anchors to a fluid city.
While there are many other structures outside of these super-structures built to support the weight of a mountain, most major buildings congregate around them.
The Ring of Rejects
The Undercity was not meant to be inhabited, but once The Squall began to rage, and a permanent winter has set in, there is no chance that the River of Colors will flood. Those not of dwarven descent often found that Kol Taram was a place they could never thrive, and many found their ways, by exile or by choice, to this so-called sixth ring, the Ring of Rejects.
The Broken Bridge
The only support structure to have ever fallen within the drainage system has left a massive, 100’ wide bridge of uneven and broken stones across the 120’ deep drainage ditch. Across it lives, hidden by piled boulders, a small hermitage of stone giants… or so the legend goes. The Broken Bridge is said to be their method of assault, should the violence in The Undercity ever spill over.
Refugees of Kol Taram
After Kienscale was awoken, and Kol Taram sacked, many of the citizens who knew of the Undercity and the methods to reach it, left the city through this dangerous route. Some lost their lives, most their possessions, and few chose to stay. Those few form around The Glowing Pillar, the mages of The Bearded Consortium dispelling whatever errant arcana had caused the faint light to radiate out from it, allowing the displaced dwarves to fashion out a makeshift fortress. There, elements of The Stoneguard gather, training the remaining citizens and gathering allies to eventually take back their city.
Controlled Anarchy
There are no set laws in The Undercity, save the unspoken, universal threat of the stone giants that might again assault the city should it grow too riotous. The Stoneguard keep order around the areas of The Glowing Pillar, and The Coldwrought Clan has enforcers keeping the money flowing and outside influences in check. The Goblin Gabbles is thoroughly ridden with goblins, who obey their own laws, a strange and violent pecking order that keeps their infighting at a steady level, and their threat to the city as a whole limited.
A Dark City
The Undercity features prominently races with darkvision, so aside from The Glowing Pillar and the Pillar of Stairs, there are not frequent sources of light. Those that do dot the inns, streets, and doorways of homes tend to be gas lamps turned to their lowest setting, or sweet, earthy Smolderwart, a pale white moss that burns for hours with a faint light and fragrant smoke.
Guide to the Undercity
I lived in the Ring of Copper once, you know? Me, a fat greenskinned goblin! No matter how good I became as a smith, it became obvious I’d never be more than skilled labor.
So I moved, moved to the Undercity. Every day, death lurks, maybe not nearby, but around every corner you smell him: a feral, red cap’s knife or maybe one of the Lumare’s creepy hands around your neck; but when nobody pretends to like you, it’s a lot easier down here to know who to trust.
-Miggblin, owner of Miggblin’s Custom Bladework.
The danger of The Undercity, especially to humans and the aarakocra, cannot be understated. That said, outside the Coldwrought Clan, deception is not often practiced: this is a place where the sword will often prevail over the pen.
The Natives
The Ring of Stone is already within the realm of The Underdark, and The Undercity serves as a place for its citizens and those from the service to mingle. These places were not always occupied by sentient races: before Kol Taram came to be, the cavernous dark was occupied by hideous creatures dreamed into existence by a beholder in the Second Age. Thriving amongst the dark and deadly hellscape of this underdark were the Lumare, grey-skinned humanoids, more spindly than graceful, with unnaturally flexible joints which cause them to have a strange, exaggerated gait, and the ability to easily scale the stony walls of the underdark. Nearly wiped out by dragons, and again when The Undercity boomed into existence after the defeat of the Parroa Rebellion, they hold a place of awe and respect, even amongst the rabble of The Undercity. They are said to be able to read minds, and know your actions before you do.
The rest of the creatures that belong to The Old Ones are less beloved, and wandering too far into the dark nooks of the city may find you face to face with them:
Wandering Old Ones
d4
Result
1
Dreamcrawler: Crawling along the walls, ceilings, and under bridges, these hands with bony, exposed, skeletal tips for scratching. (CR ½)
2
Fearwalker: Eyeless, bipedal humanoids with long, hooked ears, exaggerated mouths, and a taste for fear. They stalk the frightened, lost souls that wander into their domains. (CR 3)
3
Shadowstare: A flat creature of shadow that clings to a wall or under a shelf, though when it’s one massive eye opens it can be as dangerous as any beholder’s gaze. (CR: 5)
4
Zombie Beholder: (CR: 5)
Spellcasting Services
There are not many spellcasters in The Undercity, as the red cap goblins have a superstitious fear of magic, and they tend to target magic-users with more murderous intent than others. As such, there are no established spellcrafting services. The Bearded Consortium has powerful mages, but they are geared toward returning Kol Taram to its former standing; the Purple Terror who lurks in the city above keeps them wary.
Living and Lifestyles in The Undercity
‘Poverty’ is an easy term to toss around within the Undercity: many of the abodes are squalid, temporary structures of pitiful design. This can be deceiving, however, as The Undercities denizens are loath to show off anything of value. These items, beautiful or rare or expensive, are carried on one’s person, or hidden carefully away. As such, it is hard to determine a person’s real wealth.
Education and Learning
Due to the transient nature of The Undercities populace, traditional schools aren’t common. The Undercity is no place for children. Within the Kol Taram garrison, safe in the halls of the Glowing Pillar, dwarvish children resume lessons under the direction of Headmaster Heurd Rocknose. There are rumors of a Lumare training ground somewhere deeper within The Underdark called The Alabaster Terrace, where the Lumare hone their unique abilities, though none have seen it. Most who call themselves “lifers” who were born and raised in The Undercity take on apprenticeships.
Shopping
There are no markets or centers of commerce, though what stores do exist tend to cluster close to, or within, the massive pillars that support the cavernous roof of the space The Undercity occupies. The Washed Market outside of The Dark Hive may be the only exception: under careful watch of Coldwrought enforcers, an open-air black market, a warren of tables, takes place on every Wednesday. Nothing living is to be sold but narcotics, stolen jewelry, historical artifacts, unsavory meats, and dark secrets can be found. While outright violence is not tolerated, the Coldwrought Clan does not concern itself with petty theft, and will take no action against thievery.
Tax Day
There is not a tradition of open celebration of holidays within The Undercity. The only “special” day is Tax Day, which can happen at strange intervals but usually once or twice a month. On this day, Couldwrought enforcers spread across the Undercity in groups, beating up locals who cannot pay for their “taxes.”
Sports and Games
The Undercity does attract it’s fair share of gamblers and unsavory types that are happy to make a quick copper at another’s expense. The Dark Hive features poker tables, Bluffer’s Cup, and for those with the pieces, a private Gragram room.
Gragram
An ancient dwarvish game that requires pieces scattered across the northern parts of Dominion, lost with the falls of two of the original citadels. Those who can find pieces will bet on fighting them with others; the pieces are enchanted, and can do harm only to each other; the pieces rebuild themselves after one day.
Bluffer’s Cup
Each player has three tiles: the shield, the sword, and the hand. It is a rocks, paper, scissors with betting and deception involved.
The Square of Might
Operated by The Coldwrought Clan, The Square of Might is a small fighting arena with two tiers of seatings. Fights may be arranged, with the loser being paid, the winner being paid more, and the house taking most. Fights are not typically to the death, but True Boughts are fought to the death.
People of Prominence
There is no recognized government, or set of laws outside of the unspoken ones that seem universal within the Undercity. Instead, there are people of prominence whose spheres of influence have shaped the behaviors of those around them.
d6
Person
1
Yawmbo - A bugbear with oiled and styled hair brushed back across the fine black vest he wears over a brown-furred torso, Yawmbo speaks little, but is surprisingly intelligent. He works as a broker, and can obtain most things for players, in return for them completing tasks for the Coldwrought Clan, though this is never explicitly stated.
2
Chief Schneek - At 24, Schneek is ancient by goblin standards. He is blind now, but could once read the fortune of the Undercity using rat bones. He despises magic users, such as The Hidden Hag, who he blames for taking his site. His eyes are made of stone.
3
High Mage Wucrut Coalbeard - 322, Wucrut is a chauvinist, old-guard High Mage who resents the introduction of women to the Bearded Consortium. He is a powerful evocation mage, and proved himself in the Battle of Skaar against the Fire Giant Legion.
4
The Hidden Hag - Deep within The Statuary Pillar, amongst its hallways of petrified humanoids, shifting living statues, resides a pale, veiled woman known as The Hidden Hag. None have seen her face, though rumors speak of looking upon her resulting in the many statues around her abode. She keeps to herself, but hers is the only pillar with a good radius of emptiness around it.
5
The Stalker - The lone Lumare who makes permanent residence behind The Stalker’s Perch. He is quiet, speaks few words, but communicates mostly through his eyes. His insight is unparalleled, and he hunts down those who would cause particular trouble in the streets of The Undercity.
6
Dorgram Coldwrought, Patriarch of the Coldwrought Clan - The most dangerous man in The Undercity, Dorgram Coldwrought is 121, and has been groomed from birth to run the Coldwrought Clan. He is merciless, speaks slowly, but his words have great gravity. He always wears dull navy gloves with gold cappings around the knuckles, and around one eye is heavily tattooed to make it appear as if the flesh is peeling away to reveal bone.
Holy Places
The Undercity is a place that slows for freedom of worship, and nowhere is that more obvious than the Madruuc Lambus, undercommon for “Market of Gods.” Dug into the ground itself, a cave-like series of shafts and small caverns dedicated to the many gods that others worship. Less crime happens here, as those who defile a chamber of a deity are likely to find trouble with their followers.
Within the boundaries of The Glowing Pillar and Fort Taram that has risen up to house the dwarven refugees of Kol Taram, there is a simple stone church known as “Last Hearth,” a simple place to keep the flame of the Dawnfather’s Horizon Cathedral burning while the city is under siege.
Just outside of the city, in a cave that requires spider climb to access, there is a large altar designated for Lolth, and many drow slip away in secret to worship here.
A City of Factions
The huge, 100’ wide pillars that support the weight of Mount Taram above this system of gargantuan drains generally form the center points for factions, though not always. To call any of these groups outside of The Coldwrought Clan and the Red Cap Goblins organized is a stretch, but each of these groups has the resources, manpower, or prestige to lay claim to at least a small slice of The Undercity.
The Shadow Scavs
The Undercity was born of need; those who could never find a place amongst the elitist dwarves above, moved to a place where they could rise up as high as any other. Many did not wish to move below, however, bought south the help of those in dark places to get materials restricted to them. These people came to be known as The Shadow Scavengers, or Shadowscavs for short.
They are a motley group of thieves, smugglers, and fences with the occasional use of Autis, a warforged enforcer usually hidden beneath a large jacket and hat, to protect magical items. Their symbol is a pair of crossed, upside down pickaxes.
Ally Benefits:
- Material costs for smithing-related projects are reduced by 15%
- You may purchase the Rat Tunnels map from any Shadowscav leader for 10gp
Stoneguard
A small contingent of Stoneguard, the law keeping force and military of Kol Taram above, escorted refugees down to the Undercity. They currently man Fort Taram, the Gateway Garrison, and a small defensive position outside of The Pillar of Stairs to safeguard against any scouts from the invasion above.
They are hardy warriors, with stone-coated half-plate and either two-handed mauls or one-handed war-hammers and shields. Their leader is The Stonewarden, Vaddarus, a younger male dwarf who always plays it safe.
Ally Benefits:
- You may be accompanied by a Stoneguard about the boundaries of the Undercity if you wish. They will provide you with some protection from the Red Cap goblins and various other entities.
- Access to the Stoneguard Armory, which sells basic armor and weapons at 10% off the base market price.
The Coldwrought Clan
Of all the factions in the Undercity, The Couldwrought Clan is the most powerful and the most dangerous. The actual family members of the Coldwrought Clan number maybe two dozen, but they employ countless other dwarves, goblins, kenku, drow, and anyone else willing to back their clan up for the price of a little gold.
Led by Dorgram Coldwrought, the family patriarch, they grow wealth with hidden desires to take back the citadel above that cast them down.
Ally Benifts:
- You can hire a Coldwrought Enforcer at the price of 5gp a day.
- You may stay at The Dark Hive free of charge, with one fine meal per day included.
The Bearded Consortium
Once one of the two primary powers within Kol Taram, The Bearded Consortium has stood for 500 years as a men-only convocation of powerful magic users, primarily wizards. They are powerful evocation magic users, but have flaunted more political power than actual magic in recent centuries.
In a large upset of tradition, with the fall of Kol Taram, Zelga Stonestaf, a female dwarf, has been made a full member. In this time of desperation, many welcome to powerful, blunt woman who wears a porcelain mask.
Ally Benefits:
- -10% to all components needed for a spell tagged as evocation.
- Access to the Consortium Militia armory, where scrolls of spell levels 1-3 can be purchased, at the DMs discretion.
The Six Great Pillars
As said before, the easiest way to break up the ever-shifting mass of humanoids that make up The Undercity is by the most proximate Great Pillar to their location.
The pillars themselves have been carved and built into over time, with the Goblin Gabbles being the most haphazardly worked and porous-looking, and the Pillar of Stairs being the most well-kept. It’s difficult to break down the pillar neighborhoods in terms of economic lines, but those who live within The Dark Hive tend to be very wealthy; those who live around the People’s Pillar count themselves as the most squalid in an already poor town.
Getting Around
While The Undercity is not massive in terms of it’s horizontal footprint, many of the pillars have carved stairs, and ascend stories into the dark with warrens, housing, and even small shops for those who know where to look. While it takes no more than two hours to walk from end-to-end, climbing to the top of The People’s Pillar may take nearly a day for those unfamiliar. As a general rule of thumb:
Statuary Pillar Locations
Place
Description
The Stoneyard
A church-like building of old casketwood, and fenced in areas of earth where the dead are interred. The Stoneyard is a gravesite that is backset by the Statuary, and even features statues scavenged from within the Statuary pillar itself. Part of the trio of reputedly haunted buildings that make up Quarry Row.
The Gentle Repose
At one time, The Repose was a beautiful structure, built to house the noble Clan Grandcrest who all succumbed to madness. The one beautiful, Victorian-style home has now been transformed into a hotel, of sorts, though ghosts can frequently be seen walking through walls to different rooms.
Goblin Gables Locations
Place
Description
Deek’s Cart
Every Wednesday, Deek, a meek, skittish goblin, will bring a wheelbarrow-sized cart of belongings stolen by the Red Cap goblins to the Dark Market, but those in the know will tell you that Deek lives under the Goblin Gables. He even deals directly with the Shadowscavs.
Pillar of the People Locations
Place
Description
Bloodworm Farm
One of the few edible things deep underground that grow readily are blood worms, each about four inches long and the width of a middle finger. They are protein rich and taste very iron-heavy. They are grown in troughs, and eat both dead organic matter and rust.
Commoner’s Infirmary
A large tent, similar to a circus tent, though its slowly become a more permanent fixture in The People’s Pillar neighborhood. It is a field hospital, with a limited supply of medicine and an even more limited number of people trained in the healing arts.
Mudbath House
The earthy, deep pits of thermally heated mud. For an added fee, they can even properly wash after.
The Glowing Pillar Locations
Place
Description
Ireworks
The single forge now operates on behalf of the Taram Resistance. It expands slowly but surely, all the wire pumping out armor and weapons night and day.
Kevin
Kevin is a kenku who has set up a tent on the outskirts of The Glowing Pillar neighborhood. Most of what he has is junk, but now and then, he seems to come by a treasure or two.
Undercut
A general store that sells damaged and broken goods well below market price.
Rois Quarry
A large, three layer deep quarry for mining grey granite for bricks.
The Bleedin’ Stout
Named for its signature drink, The Bleedin’ Stout is a traditional dwarvish drinking hall, with a large chandelier, and features a sort of bloodworm pasta with a red pepper sauce that burns the iron flavor right out.
The Training Yard
Amidst the buildings of Fort Taram, there is a large stone courtyard dedicated to 24-hour combat exercises.
The Dark Hive Locations
Place
Description
The Dark Hive
The Dark Hive itself is one party casino, one part sprawling hotel/dungeon that houses The Coldwrought Clan’s interests. On the fifth story of the tower is the Coldwrought Apartments, where the crime family lives, and deals with their top clients.
The Dark Market
Under careful watch from the Coldwrought enforcers, every Wednesday sees a large
Square of Might
To the west of the pillar proper, perhaps ten minutes walk, is a large, iron cube. There are vents on the top, which allow steam from the gathered crowd to escape. Within, there are seats for roughly 60 people, and a raised marble square where organized fights take place.
The Gourmand’s Kitchen
This small, eight-seat establishment operates within Coldwrought territory, and provides one meal a week, every Friday Night. It is highly exclusive, and few know what occurs within these walls… there are rumors that many of the items on the menu are harvested from the streets of The Undercity and beyond...
Further, due to the nature of The Undercity (violent and volatile) many shops rise and fall quickly, or change locations. The following merchants may be located anywhere within The Undercity, or not at all, at the DM’s discretion.
d6
Merchant
1
The Shoddy Scholar - A small shop filled with second-hand books piled on every available surface. Run by the deep gnome Gildroby Middleweasle who knows exactly where every title is, and exactly what's in stock. Specializes in fiction.
2
Feathered Lands - A tiny store, with a single drafting table, a desk, and a few shelves of rolled up, large, scrolls. Mi-Zhan, a middle-aged drow woman shaved bald, though constantly fussing with her head, can create and provide maps of Underdark locations.
3
Hchvat Marganum - Infernal for “Blown Glass”, Hchvat Marganum is just that: a glass blower. Owned by the tiefling Partillin, proud and sarcastic, it can produce glass of master quality.
4
Liquid Courage - A medium-sized Inn of a poor quality. Ownership frequently changes (at least once a week), resulting in odd, mis-matched decor.
5
The All Sleeper’s Domain - A medium-sized tent with comfortable pillows piled throughout. 10gp will get you a pleasant dose of Dreamer’s Stick, a minty, chewy reed that can induce a hallucinatory dream state. Many can’t quite remember where they’ve left all their things when they leave.
6
Cadence’s Tattoo Parlor - Always moving, the rapid-speaking, stream-of-consciousness speaking tiefling, Cadence Clearwater runs a tattoo parlor wherever somebody can track her down. She specializes in a tattoo that can summon a semi-spectral familiar (1,000gp, plus the ashes of 10gp worth of incense, herbs, and charcoal.) once per day.
Dungeons of The Undercity
The Undercity, by its very nature, might be considered a dungeon, depending on your disposition and willingness to overlook rampant violence. However, there are areas in both the developed pillar communities and the surrounding caverns that present particularly perilous settings.
The Statuary
Though the hag who is rumored to wander the halls of the pillar known as The Statuary has expressed nothing more than a desire to be left alone, the statues that dot the hallways, rooftop, and even surrounding The Statuary itself, were all adventurers, criminals, or sight-seekers who ignored her wishes and sought the various treasures said to remain from the Drow military outfit that used to inhabit the tower. The pillar itself was designed to be defended, with a pair of staircases twisting around each other through the center, visible to each level that passes. Not all statues remain still, either; gargoyles, mimics, and ropers all take residence here.
Stone Giant Settlement
Behind large piles of stones that obscure the settlement proper from the other side of the Broken Bridge, are massive steps that lead to a sunken-in portion of earth, hiding the true height of the giant’s large community-structure: similar to a pyramid, though each brick features fine linework to give the entire thing the appearance of being made my miniature stones. Within lives a small community of stone giants, who call themselves Draj-Larc, “The Dark Dwellers” in giantese. They live a quiet, secluded life, and seek to elevate their home to even finer heights, the leader chosen every 500 days by who has provided the most improvement to their lair.
The Dark Hive
An appropriate name for a complex, five-story-high maze of apartments, functional rooms, workshops, and storage areas. The Coldwrought Clan runs the entire structure, though as it expands ever-upward, even they don’t know the true extent of the pillar’s workings anymore. Many of those missing from the uneven streets of The Undercity still live (in the better scenarios) within The Dark Hive. Past the first level, which is largely a dark, smokey casino, intruders will be met with fierce resistance from the Coldwrought Clan and those in their employ. The complex nature of The Dark Hive does carry with it one advantage: There are no means to sound an effective alarm outside of a very localized area.
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lancashire countryside has been created

By Thomas Mann Translation by H. T. Lowe-Porter THE FIGHT BETWEEN JAPPE AND DO ESCOBAR I WAS very much taken aback when Johnny Bishop told me that Jappe and Do Escobar were going to fight each other and that we must go and watch them do it. It was in the summer holidays at Travemünde, on a sultry day was a slight land breeze and a flat sea ever so far away across the sands. We had been some three-quarters of an hour in the water and were lying on the hard sand under the props of the bathing- cabins——we two and Jürgen Brattström the shipowner's son. Johnny and Brattström were lying on their backs entirely naked; I felt more comfortable with my towel wrapped round my hips. Brattström asked me why I did it and I could not think of any sensible answer; so Johnny said with his winning smile that I was probably too big now to lie naked. I really was larger and more developed than Johnny and Brattström; also a little older, about thirteen; so I accepted Johnny's explanation in silence, although with a certain feeling of mortification. For in Johnny Bishop's presence you actually felt rather out of it if you were any less small, fine, and physically childlike than he, who was all these things in such a very high degree. He knew how to look up at you with his pretty, friendly blue eyes, which had a certain mock- ing smile in them too, with an expression that said: "What a great, gawky thing you are, to be sure!" The ideal of manliness and long trousers had no validity in his presence——and that at a time, not long after the war, when strength, courage, and every hardy virtue stood very high among us youth and all sorts of conduct were banned as effeminate. But Johnny, as a foreigner—or half- foreigner——was exempt from this atmosphere. He was a little like a woman who preserves her youth and looks down on other women who are less successful at the feat. Besides he was far and away the best-dressed boy in town, distinctly aristocratic and elegant in his real English sailor suit with the linen collar, sailor's knot, laces, a silver whistle in his pocket, and an anchor on the sleeve that narrowed round his wrists. Anyone else would have been laughed at for that sort of thing——it would have been jeered at as "girls' clothes." But he wore them with such a disarming and confident air that he never suffered in the least. He looked rather like a thin little cupid as he lay there, with his pretty, soft blond curls and his arms up over the narrow English head that rested on the sand. His father had been a German busi- ness man who had been naturalized in England and died some years since. His mother was English by blood, a long-featured lady with quiet, gentle ways, who had settled in our town with her two children, Johnny and a mischievous little girl just as pretty as he. She still wore black for her husband, and she was probably honouring his last wishes when she brought the children to grow up in Germany. Obviously they were in easy circum- stances. She owned a spacious house outside the city and a villa at the sea and from time to time she travelled with Johnny and Sissie to more distant resorts. She did not move in society, although it would have been open to her. Whether on account of her mourn- ing or perhaps because the horizon of our best families was too narrow for her, she herself led a retired life, but she managed that her children should have social intercourse. She incited other children to play with them and sent them to dancing and to deport- ment lessons, thus quietly arranging that Johnny and Sissie should associate exclusively with the children of well-to-do families—— of course not in pursuance of any well-defined principle, but just as a matter of course. Mrs. Bishop contributed, remotely, to my own education: it was from her I learned that to be well thought of by others no more is needed than to think well of yourself. Though deprived of its male head the little family showed none of the marks of neglect or disruption which often in such cases make people fight shy. Without further family connection, with- out title, tradition, influence, or public office, and living a life apart, Mrs. Bishop by no means lacked social security or preten- sions. She was definitely accepted at her own valuation and the friendship of her children was much sought after by their young contemporaries. As for Jürgen Brattström, I may say in passing that his father had made his own money, achieved public office, and built for himself and his family the red sandstone house on the Burgfeld, next to Mrs. Bishop's. And that lady had quietly accepted his son as Johnny's playmate and let the two go to school together. Jürgen was a decent, phlegmatic, short-legged lad without any prominent characteristics. He had begun to do a little private business in licorice sticks. As I said, I was extremely shocked when Johnny told me about the impending meeting between Jappe and Do Escobar which was to take place at twelve o'clock that day on the Leuch- tenfeld. It was dead earnest——might have a serious outcome, for Jappe and Do Escobar were both stout and reckless fellows and had strong feelings about knightly honour. The issue might well be frightful. In my memory they still seem as tall and manly as they did then, though they could not have been more than fifteen at the time. Jappe came from the middle class of the city; he was not much looked after at home, he was already almost his own master, a combination of loafer and man-about-town. Do Escobar was an exotic and bohemian foreigner, who did not even come regularly to school but only attended lectures now and then——an irregular but paradisial existence! He lived en pension with some middle-class people and rejoiced in complete independence. Both were people who went late to bed, visited public-houses, strolled of evenings in the Broad Street, followed girls about, performed crazy "stunts"——in short, were regular blades. Although they did not live in the Kurhotel at Travemünde——where they would scarcely have been acceptable——but somewhere in the village, they frequented the Kurhaus and garden and were at home there as cosmopolitans. In the evening, especially on a Sunday, when I has long since been in my bed in one of the chalets and gone off to sleep to the pleasant sound of the Kurhaus band, they, and other members of the young generation——as I was aware——still sauntered up and down in the stream of tourists and guests, loitered in front of the long awning of the café, and sought and found grown-up entertainment. And here they had come to blows, good- ness knows how and why. It is possible that they had only brushed against each other in passing and in the sensitiveness of their knightly honour had made a fighting matter of the en- counter. Johnny, who of course had been long since in bed too and was instructed only by hearsay in what happened, expressed himself in his pleasant, slightly husky childish voice, that the quarrel was probably about some "gal"——an easy assumption, considering Jappe's and Do Escobar's precocity and boldness. In short, they had made no scene among the guests, but in few and biting words agreed upon hour and place and witnesses for the satisfaction of their honour. The next day, at twelve, rendezvous at such and such a spot on the Leuchtenfeld. Good evening.—— Ballet-master Knaak from Hamburg, master of ceremonies and leader of the Kurhaus cotillions, had been on the scene and prom- ised his presence at the appointed hour and place. Johnny rejoiced wholeheartedly in the fray——I think that neither he nor Brattström would have shared my apprehensions. Johnny repeatedly assured me, forming the r far forward on his palate, with his pretty enunciation, that they were both "in dead eahnest" and certainly meant business. Complacently and with a rather ironic objectivity he weighed the chances of victory for each. They were both frightfully strong, he grinned; both of them great fighters——it would be fun to have it settled which of them was the greater. Jappe, Johnny thought, had a broad chest and capital arm and leg muscles, he could tell that from seeing him swimming. But Do Escobar was uncommonly wiry and savage—— hard to tell beforehand who would get the upper hand. It was strange to hear Johnny discourse so sovereignly upon Jappe's and Do Escobar's qualifications, looking at his childish arms, which could never have given or warded off a blow. As for me, I was indeed far from absenting myself from the spectacle. That would have been absurd and moreover the proceedings had a great fasci- nation for me. Of course I must go, I must see it all, now that I knew about it. I felt a certain sense of duty, along with other and conflicting emotions: a great shyness and shame, all unwarlike as I was, and not at all minded to trust myself upon the scene of manly exploits. I had a nervous dread of the shock which the sight of a duel à outrance, a fight for life and death, as it were, would give me. I was cowardly enough to ask myself whether, once on the field, I might not be caught up in the struggle and have to expose my own person to a proof of valour which I knew in my inmost heart I was far from being able or willing to give. On the other hand I kept putting myself in Jappe's and Do Esco- bar's place and feeling consuming sensations which I assumed to be what they were feeling. I visualized the scene of the insult and the challenge, summoned my sense of good form and with Jappe and Do Escobar resisted the impulse to fall to there and then. I experienced the agony of an overwrought passion for justice, the flaring, shattering hatred, the attacks of raving impatience for revenge, in which they must have passed the night. Arrived at the last ditch, lost to all sense of fear, I fought myself blind and bloody with an adversary just as inhuman, drove my fist into his hated jaw with all the strength of my being, so that all his teeth were broken, received in exchange a brutal kick in the stomach and went under in a sea of blood. After which I woke in my bed with ice-bags, quieted nerves, and a chorus of mild reproaches from my family. In short, when it was half past twelve and we got up to dress I was half worn out with my apprehensions. In the cabin and afterwards when we were dressed and went outdoors, my heart throbbed exactly as though it was I myself who was to fight with Jappe or Do Escobar, in public and with all the rigours of the game. I still remember how we took the narrow wooden bridge which ran diagonally up from the beach to the cabins. Of course we jumped, in order to make it sway as much as possible, so that we bounced as though on a spring-board. But once below we did not follow the board walk which led along the beach past the tents and the basket chairs; but held inland in the general direction of the Kurhaus but rather more leftwards. The sun brooded over the dunes and sucked a dry, hot odour from the sparse and withered vegetation, the reeds and thistles that stuck into our leg. There was no sound but the ceaseless humming of the blue-bottle flies which hung apparently motionless in the heavy warmth, sud- denly to shift to another spot and begin afresh their sharp, mo- notonous whine. The cooling effect of the bath was long since spent. Brattström and I kept lifting our hats, he his Swedish sailor cap with the oilcloth visor, I my round Heligoland woollen bon- net——the so-called tam-o'-shanter——to wipe our brows. Johnny suffered little from heat, thanks to his slightness and also because his clothing was more elegantly adapted than ours to the summer day. In his light and comfortable sailor suit of striped washing material which left bare his throat and legs, the blue, short- ribboned cap with English lettering on his pretty little head, the long slender feet in fine, almost heelless white leather shoes, he walked with mounting strides and somewhat bent knees between Brattström and me and sang with his charming accent "Little Fisher Maiden"——a ditty which was then the rage. He sang it with some vulgar variation in the words, such as boys like to in- vent. Curiously enough, in all his childishness he knew a good deal about various matters and was not at all too prudish to take them in his mouth. But always he would make a sanctimonious little face and say: "Fie! Who would sing such dirty songs?"—— as though Brattström and I had been the ones to make indecent advances to the little fisher maiden. I did not feel at all like singing, we were too near the fatal spot. The prickly grass of the dunes had changed to the sand and sea moss of a barren meadow; this was the Leuchtenfeld, so called after the yellow lighthouse towering up in the far distance. We soon found ourselves at our goal. It was a warm, peaceful spot, where almost nobody ever came: protected from view by scrubby willow trees. On the free space among the bushes a crowd of youths lay or sat in a circle. They were almost all older than we and from various strata of society. We seemed to be the last spectators to arrive. Everybody was waiting for Knaak the dancing-master, who was needed in the capacity of neutral and umpire. Both Jappe and Do Escobar were there——I saw them at once. They were sitting far apart in the circle and pretending not to see each other. We greeted a few acquaintances with silent nods and squatted in our turn on the sun- warmed ground. Some of the group were smoking. Both Jappe and Do Escobar held cigarettes in the corners of their mouths. Each kept one eye shut against the smoke and I instantly felt and knew that they were aware how grand it was to sit there and smoke before entering the ring. They were both dressed in grown-up clothes, but Do Escobar's were more gentlemanly that Jappe's. He wore yellowed shoes with pointed toes, a light-grey summer suit, a rose- coloured shirt with cuffs, a coloured silk cravat, and a round, nar- row-brimmed straw hat sitting far back on his head, so that his mop of shining black hair showed on one side beneath it, in a big hummock. He kept raising his right hand to shake back the silver bangle he wore under his cuff. Jappe's appearance was distinctly less pretentious. His legs were encased in tight trousers of a lighter colour than his coat and waistcoat and fastened with straps under his waxed black boots. A checked cap covered his curly blond hair; in contrast to Do Escobar's jaunty headgear he wore it pulled down over his forehead. He sat with his arms clasped round one knee; you could see that he had on loose cuffs over his shirt-sleeves, also that his finger-nails were either cut too short or else that he indulged in the vice of biting them. Despite the smoking and the assumed nonchalance, the whole circle was serious and silent, restraint was in the air. The only one to make head against it was Do Escobar, who talked without stopping to his neighbours, in a loud, strained voice, rolling his r's and blow- ing smoke out of his nose. I was rather put off by his volubility; it inclined me, despite the bitten finger-nails, to side with Jappe, who at most addressed a word or two over his shoulder to his neighbour and for the rest gazed in apparent composure at the smoke of his cigarette. Then came Herr Knaak——I can still see him, in his blue striped flannel morning suit, coming with winged tread from the direc- tion of the Kurhaus and lifting his hat as he paused outside the circle. That he wanted to come I do not believe; I am convinced rather that he had made a virtue of necessity when he honoured the fight with his presence. And the necessity, the compulsion, was due to his equivocal position in the eyes of the martially- and mascu- linely-minded youth. Dark-skinned and comely, plump, particu- larly in the region of the hips, he gave us dancing and deportment lessons in the wintertime——private, family lessons as well as pub- lic classes in the Casino; and in the summer he acted as bathing- master and social manager at Travemünde. He rocked on his hips and weaved in his walk, turning out his toes very much and setting them first on the ground as he stepped. His eye had a vain ex- pression, his speech was pleasant but affected, and his way of entering a room as though it were a stage, his extraordinary and fastidious mannerisms charmed all the female sex, while the mascu- line world, and especially critical youth, viewed him with sus- picion. I have often pondered over the position of François Knaak in life and always have I found it strange and fantastic. He was of humble origins, his parents were poor, and his taste for the social graces left him as it were hanging in the air——not a member of society, yet paid by it as a guardian and instructor of its con- ventions. Jappe and Do Escobar were his pupils too; not in pri- vate lessons, like Johnny, Brattström, and me, but in the public classes in the Casino. It was in these that Herr Knaak's character and position were most sharply criticized. We of the private classes were less austere. A fellow who taught you the proper de- portment towards little girls, who was thrillingly reported to wear a corset, who picked up the edge of his frock-coat with his finger- tips, curtsied, cut capers, leaped suddenly into the air, where he twirled his toes before he came down again——what sort of chap was he, after all? These were the suspicions harboured by militant youth on the score of Herr Knaak's character and mode of life, and his exaggerated airs did nothing to allay them. Of course, he was a grown-up man (he was even, comically enough, said to have a wife and children in Hamburg); and his advantage in years and the fact that he was never seen except officially and in the dance-hall, prevented him from being convicted and unmasked. Could he do gymnastics? Had he ever been able to? Had he courage? Had he parts? In short, could one accept him as an equal? He was never in a position to display the soldier char- acteristics which might have balanced his salon arts and made him a decent chap. So there were youths who made no bones of call- ing him straight out a coward and a jackanapes. All this he knew and therefore he was here today to manifest his interest in a good stand-up fight and to put himself on terms with the young, though in his official position he should not have countenanced such goings-on. I am convinced, however, that he was not comfortable ——he knew he was treading on thin ice. Some of the audience looked coldly at him and he himself gazed uneasily round to see if anybody was coming. He politely excused his late arrival, saying that he had been kept by a consultation with the management of the Kurhaus about the next Sunday's ball. "Are the combatants present?" he next inquired in official tones. "Then we can begin." Leaning on his stick with his feet crossed he gnawed his soft brown mous- tache with his under lip and made owl eyes to look like a con- noisseur. Jappe and Do Escobar stood up, threw away their cigarettes, and began to prepare for the fray. Do Escobar did it in a hurry, with impressive speed. He threw hat, coat, and waistcoat on the ground, unfastened tie, collar, and braces and added them to the pile. He even drew his rose-coloured shirt out of his trousers, pulled his arms briskly out of the sleeves, and stood up in a red and white striped undershirt which exposed the larger part of his yellow arms, already covered with a thick black fell. "At you service, sir," he said, with a rolling r, stepping into the middle of the ring, expanding his chest and throwing back his shoulders. He still wore the silver bangle. Jappe was not ready yet. He turned his head, elevated his brows, and looked at Do Escobar's feet a moment with narrowed eyes——as much as to say: "Wait a bit——I'll get there too, even if I don't swagger so much." He was broader in the shoulder; but as he took his place beside Do Escobar he seemed nowhere near so fit or athletic. His legs in the tight strapped boots inclined to be knock-kneed and his fit-out was not impressive——grey braces over a yellowed white shirt with loose buttoned sleeves. By con- trast Do Escbar's striped tricot and the black hair on his arms looked uncommonly grim and businesslike. Both were pale but it showed more in Jappe as he was otherwise blond and red-cheeked, with jolly, not-too-refined features including a rather turned-up nose with a saddle of freckles. Do Escobar's nose was short, straight, and drooping and there was a downy black growth on his full upper lip. They stood with hanging arms almost breast to breast, and looked at one another darkly and haughtily in the region of the stomach. They obviously did not know how to begin——and how well I could understand that! A night and half a day had inter- vened since the unpleasantness. They had wanted to fly at each other's throats and had only been held in check by the rules of the game. But they had had time to cool off. To do to order, as it were, before an audience, by appointment, in cold blood, what they had wanted to do yesterday when the fit was on them——it was not the same thing at all. After all, they were not gladiators. They were civilized young men. And in possession of one's senses one has a certain reluctance to smash a sound human body with one's fists. So I thought, and so, very likely, it was. But something had to be done, that honour might be satisfied, so each began to work the other up by hitting him contemptu- ously with the finger-tips on the breast, as though that would be enough to finish him off. And, indeed, Jappe's face began to be distorted with anger—but just at that moment Do Escobar broke off the skirmish. "Pardon," said he, taking two steps backwards and turning aside. He had to tighten the buckle at the back of his trousers, for he was narrow-hipped and in the absence of braces they had begun to slip. He took his position again almost at once, throwing out his chest and saying something in guttural and rattling Spanish, probably to the effect that he was again at Jappe's service. It was clear that he was inordinately vain. The skirmishing with shoulders and buffeting with palms began again. Then unexpectedly there ensued a blind and raging hand- to-hand scuffle with the fists, which lasted three seconds and broke off without notice. "Now they are warming up," said Johnny, sitting next to me with a dry grass in his mouth. "I'll wager Jappe beats him. Look how he keeps squinting over at us——Jappe keeps his mind on his job. Will you bet he won't give him a good hiding?" They had now recoiled and stood, fists on hips, their chests heaving. Both had doubtless taken some punishment, for they both looked angry, sticking out their lips furiously as much as to say: "What do you mean by hurting me like that?" Jappe was red- eyed and Do Escobar showed his white teeth as they fell to again. They were hitting out now with all their strength on shoulders, forearms, and breasts by turns and in quick succession. "That's nothing," Johnny said, with his charming accent. "They won't get anywhere that way, either of them. They must go at it under the chin, with an uppercut to the jaw. That does it." But mean- while Do Escobar had caught both Jappe's arms with his left arm, pressed them as in a vise against his chest, and with his right went on pummelling Jappe's flanks. There was great excitement. "No clinching!" several voices cried out, and people jumped up. Herr Knaak hastened between the combatants, in horror. "You are holding him fast, my dear friend. That is against all the rules." He separated them and again instructed Do Escobar in the regulations. Then he withdrew once more outside the ring. Jappe was obviously in a fury. He was quite white, rubbing his side and looking at Do Escobar with a slow nod that boded no good. When the next round began, his face looked so grim that everybody expected him to deliver a decisive blow. And actually as soon as contact had been renewed Jappe carried out a coup——he practised a feint which he had probably planned beforehand. A thrust with his left caused Do Escobar to protect his head; but as he did so Jappe's right hit him so hard in the stomach that he crumpled forwards and his face took on the colour of yellow wax. "That went home," said Johnny. "That's where it hurts. Maybe now he will pull himself together and take things seri- ously, so as to pay it back." But the blow to the stomach had been too telling, Do Escobar's nerve was visibly shaken. It was clear he could not even clench his fists properly, and his eyes took on a glazed look. However, finding his muscles thus affected, his vanity counselled him to play the agile southron, dancing round the German bear and rendering him desperate by his own dex- terity. He took tiny steps and made all sorts of useless passes, moving round Jappe in little circles and trying to assume an arro- gant smile——which in his reduced condition struck me as really heroic. But it did not upset Jappe at all——he simply turned round on his heel and got in many a good blow with his right while with his left he warded off Do Escobar's feeble attack. But what sealed Do Escobar's fate was that his trousers kept slipping. His tricot shirt even came outside and rucked up, showing a little strip of his bare yellow skin——some of the audience sniggered. But why had he taken off his braces? He would have done better to leave æsthetic considerations on one side. For now his trousers bothered him, they had bothered him during the whole fight. He kept wanting to pull them up and stuff in his shirt, for however much he was punished he could bear it better than the thought that he might be cutting a ridiculous figure. In the end he was fighting with one hand while with the other he tried to put him- self to rights; and thus Jappe was able to land such a blow on his nose that to this day I do not understand why it was not broken. But the blood poured out, and Do Escobar turned and went apart from Jappe, trying with his right hand to stop the bleeding and with his left making an eloquent gesture behind him as he went. Jappe stood there with his knock-kneed legs spread out and waited for Do Escobar to come back. But Do Escobar was finished with the business. If I interpret him aright he was the more civilized of the two and felt that it was high time to call a halt: Jappe would beyond doubt have fought on with his nose bleed- ing; but almost as certainly Do Escobar would equally have re- fused to go on, and he did so with even more conviction in that it was himself that bled. They had made the claret run out of his nose——in his view things should never have been allowed to go so far, devil take it! The blood ran between his fingers onto his clothes, it soiled his light trousers and dripped on his yellow shoes. It was beastly and nothing but beastly——and under such circum- stances he declined to take part in more fighting. It would be inhuman. And his attitude was accepted by the majority of the spec- tators. Herr Knaak came into the ring and declared that the fight was over. Both sides had behaved with distinction. You could see how relieved he felt that the affair had gone off so smoothly. "But neither of them was brought to a fall," said Johnny, surprised and disappointed. However, even Jappe was quite satis- fied to consider the affair as settled. Drawing a long breath he went to fetch his clothes. Everybody generally accepted Herr Knaak's delicate fiction that the issue was a draw. Jappe was con- gratulated, but only surreptitiously; on the other hand some peo- ple lent Do Escobar their handkerchiefs, as his own was soon drenched. And now the cry was for more. Let two other fellows fight. That was the sense of the meeting; Jappe's and Do Escobar's business had taken so little time, hardly ten minutes; since they were all there and it was still quite early something more ought to come. Another pair must enter the arena——whoever wanted to show that he deserved being called a lad of parts. Nobody offered. But why at this summons did my heart begin to beat like a little drum? What I had feared had come to pass: the challenge had become general. Why did I feel as though I had all the time been awaiting this very moment with shivers of delicious anticipation and now when it had come why was I plunged into a whirl of conflicting emotions? I looked at Johnny. Perfectly calm and detached he sat beside me, turned his straw about in his mouth and looked about the ring with a frankly curious air, to see whether a couple of stout chaps would not be found to let their noses be broken for his amusement. Why was it that I had to feel personally challenged to conquer my nervous timidity, to make an unnatural effort and draw all eyes upon my- self by heroically stepping into the ring? In an access of self- consciousness mingled with vanity I was about to raise my hand and offer myself for combat when somewhere in the circle the shout arose: "Herr Knaak ought to fight!" All eyes fastened themselves upon Herr Knaak. I have said that he was walking upon slippery ice in exposing himself to the dan- ger of such a test of his kidney. But he simply answered: "No, thanks, very much——I had enough beatings when I was young." He was safe. He had slipped like an eel out of the trap. How astute of him, to bring in his superiority in years, to imply that at our age he would not have avoided an honourable fight——and that without boasting at all, even making his own words carry irre- sistible conviction by admitting with a disarming laugh at himself that he too had taken beatings in his time. They let him alone. They perceived that it was hard, if not impossible, to bring him to book. "Then somebody must wrestle!" was the next cry. This sug- gestion was not taken up either; but in the midst of the discussion over it (and I shall never forget the painful impression it made) Do Escobar said in his hoarse Spanish voice from behind his gory handkerchief: "Wrestling is for cowards. Only Germans wrestle." It was an unheard of piece of tactlessness, coming from him, and got its reward at once in the capital retort made by Herr Knaak: "Possible," said he. "But it looks as though the Germans know how to give pretty good beatings sometimes too!" He was rewarded by shouts of approving laughter; his whole position was improved, and Do Escobar definitely put down for the day. But it was the general opinion that wrestling was a good deal of a bore, and so various athletic feats were resorted to instead: leap-frog, standing on one's head, handsprings and so on, to fill in the time. "Come on, let's go," said Johnny to Brattström and me, and got up. That was Johnny Bishop for you. He had come to see something real, with the possibility of a bloody issue. But the thing had petered out and so he left. He gave me my first impression of the peculiar superiority of the English character, which later on I came so greatly to admire. 1911 
From Thomas Mann: Stories of Three Decades, Translated from the German by H. T. Lowe-Porter. Copyright, 1930, 1931, 1934, 1935, 1936, by Alfred A. Knopf, Inc. The Modern Library edition, Random House, Inc. pp. 328—339.
https://old.reddit.com/leeharveyoswald
submitted by MarleyEngvall to lancashirecountryside [link] [comments]

6 Nights in Vegas - From Someone Cheap

6 Nights in Vegas - On a Budget

A little background on us. I’m 35 my wife is 28. We aren’t major gamblers by any stretch, but we usually hit up a local casino maybe once a month, twice if we do good, and usually gambling about $100 a piece each time. We are both huge sports fans, especially college sports (Notre Dame). I’m a bit of a tightwad most of the time.
The morning of April 2, 2016 I asked her if she wanted to marry me (both of us have been married once before), she said yes. I bought tickets that morning, didn’t tell anyone our plans and drove from South Bend Indiana area to Chicago O’Hare, and arrived in Vegas right around dark.
The first couple of Hotels I tried for were booked, but we ended up finding a room at Planet Hollywood (which we spent all of about 4 hours in). We then flew out the next morning, spending a total of about 12 hours in Vegas.
This time around, after finding out my kids would be with their mom over Spring Break, I decided to save up and actually plan a trip this time. We debated Florida, Canada, the Smokies, and ended up deciding on Vegas.
Tuesday – March 27 We stayed the night at Blue Chip Casino (BOYD Gaming) in Michigan City Indiana (halfway to O’Hare). Both of us had comps for a free room and Buffet’s as well and about $75 worth of food credit that we had been saving for our Vegas trip. They also gave me a $25 gas card. We decided to gamble $100, and lost pretty quickly. After eating our “free buffets” we decided to go to bed, anticipating an early morning.
Wednesday – March 28 Once we got to O’Hare, we went and checked our 1 bag in at the Spirit Airlines desk. Everything at Spirit is A la Carte, and I had paid for 1 checked bag, however the lady in front of me discovered that their checked bags cost even more if over 40lbs. I had gone with Spirit to save a buck, and overall the experience wasn’t terrible, but I’ve had much better experiences with other non-discount airlines. After arriving in Vegas, we rode the bus from the airport to the Rental Car facility, and in short time had our new car for the week. The nice lady at Payless tried selling me several extras, and I politely declined each of them. I’ve come to expect the sales pitch no matter what rental company I use, and overall my experience with these guys was very good. We ended up changing reservations last minute for our Hotel due to additional offers I received while at Blue Chip. After checking in at the Fremont (all 6 nights) we unpacked, stopped at IN & OUT Burger, and made a run to Wal-Mart for snacks and drinks. We then decided to go check out the Nuwu Dispensary, we were both very impressed with the selection, cleanliness, and friendliness of everyone we talked to there (we are novices at this lol). After making a “small” purchase, we decided to drive out to Mount Charleston for the evening and ended up catching the sunset before driving back into town. We spent the rest of the evening walking around Fremont Street mostly just people watching, before we grabbed a snack from the Café inside the Fremont and went back to our room for the night. The food was average at best, but the price was right, even if I hadn’t used my points.
Thursday – March 29 We slept in until about 9:30, and slowly made our way over to the Hoover Dam. On our way to the Dam, we stopped at Sunset Station for their Brunch Buffet, and were really impressed, especially for the $7 price. After gambling a little and not winning we continued to the Dam. Waze had me going some crazy roads that I’d never taken before to get there, and took us about 3 times longer than I had ever remembered. After getting closer and seeing all of the traffic/road construction I now knew why. All of the lower parking lots were full, so we drove to the little gift shop on the Arizona side (I was surprised to see the road now ends here), got a couple of little souvenirs for our boys, and walked around a little bit before exploring Lake Meade a little and driving back to Fremont. After relaxing for a little bit we again decided to walk around Fremont Street and ended up getting Margaritas and Enchilada Nacho’s at Nachodaddy’s. I would highly recommend this place if you want a good drink and great nachos, we both loved it, and our bartenders were great. After walking back to the Fremont and going back and forth on winning/losing at the slot machines, my wife got a bonus feature on the machine she was playing, when I noticed a guy standing behind her watching. He looked really familiar, and after seeing “Deez Nuts” on the back of his jacket, I realized he was the youtube star from the Deez Nuts video. He posed for a picture with my wife and then went on his way. We gambled for a few hours and went to bed about even on the day.
Friday – March 30 After grabbing coffee from Dunkin Donuts inside the Fremont, we decided to drive down to Primm, because my wife had never been to California. We stopped at the truck stop and decided against topping off on gas, due to the price being over $4/gallon. We walked around the shop, found some more souvenirs for the kids, and ate lunch at Qdoba. After driving around behind the outlet mall, I realized there wasn’t a sign saying welcome to California, so I hopped on I15 and continued South/West until she got to see her sign. We went a few exits and decided a trip all the way to Baker wasn’t worth the drive, so we turned around just past the giant solar farm on the right. In the stretch from about a mile outside of Primm to where we turned around, we passed probably a dozen of each Nevada State Police and California Highway Patrol, many of which were on motorcycles and all of which had at least 1 car pulled over. About the time we made it back into Vegas, my buddy’s flight from Washington DC had arrived (he’s getting ready to leave for Japan for the next 3 years) so we went and picked him up at his hotel (Hooters). My wife won some money on the “Vacation” machine in Hooters and we decided to go walk the strip, which wasn’t a bad walk at all. We ended up going through the MGM, across to the Aria/Monte Carlo area and decided all the bars were a bit too busy due to a Golden Knights game getting ready to start. We walked over to Excalibur and rode the monorail to Mandalay Bay. We spent the rest of the evening here, and I decided to bet on Notre Dame Women, which turned out to be a good bet. My buddy, being born in Connecticut bet on UConn and that pretty much set the tone for his luck the rest of his trip. My wife and I ended up getting a giant hot dog/pepsi combo for $3.99 at the Café inside the Fremont after returning, and it was a better bet than the Chinese food we had tried earlier in the week.
Saturday – March 31 Another buddy of ours had moved to Vegas about 6 weeks ago, while his wife and kids are moving out there today. He called me late Saturday morning, and had us meet him out at the RV Dealership he works for. After getting a tour of their half million dollar Motorhomes (built here in Indiana), we hopped in his convertible and rode out to Red Rock Canyon. The line to get in was about 100 cars long, and it looked like they were only letting a few in every 15 minutes, so we drove out along that area and headed back a different way to the south side of town. The company he works for sponsors the Horse Arena at the South Point Casino, so we rode over, watched some of the show, and got the behind the scenes tour of the stalls, practice arena, and got to meet the horses/cowboys. We ended up spending most of the day at South Point, and we really enjoyed it, probably our favorite one on the “strip” so to speak. We ate dinner at Baja Miguel’s and all enjoyed our food. Later on Saturday night we rode back to downtown. My buddy that now lives in Vegas, took us to Container Park, which was really cool. After that we walked back down Fremont Street and I had bet earlier on Michigan beating Loyola in Men’s basketball. Another good choice, however I had to find a casino with a sports book that could cash me out. We ended up going to “The D” and really enjoyed the atmosphere/older machines. My wife ended up playing the old school Horse Racing Quarter Machine upstairs and stayed on it for quite a while. We ended up heading back to the Fremont, where we gambled the rest of our “$200 limit” for the day, and did pretty good. After several hours of gambling, we decided we were hungry, so we walked over to the Café at Binions, and were really impressed with what we had.
Sunday – April 1 We ate the Breakfast Buffet at the Fremont (comped), took an Uber back to our rental car on the other side of town, picked our buddy up at Hooters and headed north to Zion National Park. A couple hours later we arrived and were somewhat surprised that it wasn’t completely packed. My buddy has a free pass (Military) so we saved $30 on the gate fee. We spent most of the day at Zion, climbing, hiking, and exploring, it was my 4th time there, but the first time for my wife and buddy, and while my wife isn’t a hiker like me, she really enjoyed it and mentioned that it was one of her top 3 things we did on our trip. On our way back to town we stopped at Casa Blanca in Mesquite for a few hours, we didn’t do any good, but enjoyed the change of pace from the Vegas casinos.
Monday – April 2 We walked the strip again, and ate the brunch buffet at the Bellagio. It was really good, but if I hadn’t used the buy 1 get 1 free coupon I had, I wouldn’t have been quite as impressed. We walked around the strip some more, and ended up buying tickets to X-Country for my wife and I for the 10pm show at Harrah’s. The lady at the Box Office didn’t offer any discount, but when I asked about using my players card, she gave me a $10/ticket discount on the tickets. After that we drove across town to Sams Town (Boyd Gaming) and gambled for a few hours, I remembered a Steak House from several years back that I really enjoyed here, but we ended deciding against it for our anniversary meal. After going back to our hotel to change and shower, we ended up going to Viva Zapata’s (based on Reddit reviews). We weren’t disappointed! The food was amazing, the atmosphere even better, and the wait staff was the best! Our waiter asked what brought us out there, I told him it was our 2 year anniversary and we had flown in from Indiana to celebrate. We were enjoying the live Mariachi music, but started getting a little anxious as we were waiting on our bill (we wanted to get to Harrah’s by 9:30). A few minutes later here came the wait staff/musician to our table, put giant sombrero’s on us, gave us a couple of churros and each of us a shot of Tequila (no charge) while they sang us a song. I tipped them well and we were on our way to the show. My wife is a huge country music fan, and while I enjoy some of the older stuff, I’m more of a metalhead. I was pleasantly surprised at the price of our tickets, and for the money, the show wasn’t bad. 1 of the dancers really stood out from the rest though, but all in all it was a good experience. I wanted to go see Absinthe but found out they weren’t playing on Monday night. After our show we walked down to the Bellagio Fountains to see a show before heading back to the hotel.
Tuesday – April 3 We spent most of the morning packing up from our 6 nights at the Fremont, I checked with the Casino host to see about possibly comping more than 2 of our nights, but she showed me where my score in their algorithm was only a 65, and needed to be 100 to qualify for more. I still only paid $165 for the 4 nights I had to pay for, which was more than fair in my opinion, considering how little time we actually spent in the room. We went to Hooters and gambled for about 20 minutes, winning a couple hundred dollars, then took my buddy to the airport. Our flight wasn’t until 6:30pm, so we drove back North and had to try another Reddit suggestion for our last meal in town. We ended up at Hamburger Hut as we love to eat wings, and although the location and building were a bit sketchy, we ordered hot wings, a hot dog, and chili fries, this was our favorite food of the trip. We also really enjoyed hanging with some of the locals while we ate lunch. After eating lunch we hit up Walmart by the airport to find some last minute souvenirs to take back home, and then returned our rental car and waited a few hours for our flight back home.
What I would recommend
Sight Seeing - Zion National Park, Red Rock Canyon, Lake Mead, Container Park (especially if you have kids)
Food - Hamburger Hut, Viva Zapata’s, In & Out Burger, Nachodaddy, Hotdogs at South Point, Breakfast Buffet at Sunset Station, also saved a bunch of money by getting snacks and drinks for our room at the grocery store on day 1.
Casinos – As a gambler, the ones off the Strip seemed to pay better, but the ones on the strip were much classier and had newer slots you can’t find elsewhere. My 3 favorite were the Fremont, The D, and South Point. My wife really enjoyed seeing the sights at the Bellagio, the Flamingo, and others on the Strip. No matter what, if you’re going to gamble, get a players card, it saved me a bunch of money.
Transportation – If you like to do more than just stay in town and walk all week, I’d highly recommend getting a rental car like we did (about $200 for the week for a nice sized car), but if you don’t plan on going on long day trips like we did, UbeLyft would be great.
Entertainment – XCountry at Harrahs wasn’t the top show I’ve ever seen, but 2 tickets for $80 something and a happy wife, I can’t complain at all. Watching all the entrepreneurs on Fremont Street as well as the stage shows for free was hard to beat, and any trip to Vegas should include the Bellagio Fountains, the Flamingo Habitat, and any other free entertainment you can find along the strip.
What I wouldn’t recommend
Airlines – don’t go with the budget airlines expecting to save a bunch of money if you plan on taking a bag with you, checked or carry on, prefer to pick your seats out in advance, or want to get a snack while flying.
Food – While we didn’t really have any “bad” experiences, the café and Buffet at the Fremont were probably my least favorite, but I can’t complain because I didn’t have to pay for anything at either of them. Also I was looking forward to checking out Heart Attack Grill (based on Ducktales review), but they were packed and took Cash Only fyi.
Sight Seeing – Fremont Street after dark really isn’t the place to take your small kids but be sure to take them to Container Park during the day, Hoover Dam (unless you go early), Red Rock Canyon scenic trail on a holiday weekend. Pawn Stars was packed and if you’ve seen it once, the excitement kind of wore off, and they apparently charge for parking now. I parked up the street for free and only had a short walk, but the people trying to push you to buy extras outside of the store really kind of rubbed me the wrong way.
submitted by danlyles to vegas [link] [comments]

The "What should I do in "St. Louis" master list.

So we get this question A LOT in stlouis. It's great to have people interested in the city and seeking out what to do here. So here's a master list compiled by the good folks of stlouis. And check out the comments for more info and tidbits.
RECREATION/LOCAL LANDMARKS
The Zoo FREE | child-friendly
Missouri Botanical Gardens FREE for members | child-friendly
Forest Park FREE | child-friendly
City Museum child-friendly, though probably suited to older kids
Saint Louis Science Center FREE | child-friendly
City Garden FREE | child-friendly
Pin-up Bowl
The Gateway Arch child-friendly
The Butterfly House child-friendly
Downtown Carriage Rides
The Magic House child-friendly
Grants Farm child-friendly
Cathedral Basilica
Cahokia Mounds
Golden Eagle Ferry
Brussels Ferry
Pere Marquette State Park
Upper Limits
EATS AND DRINKS
Montelle Winery
Mount Pleasant Winery
Blues City Deli
Hodaks
Amighetti's
Pearl Cafe
Gus's Pretzels
Pi Pizzeria
Pointer's
Happy Joe's Pizza & Ice Cream
Blackthorn Pub
Lemmon's
Bevo Mill
Lemp Mansion Restaurant and Inn
The Good Pie
Sugaree Bakery
Bissinger's
Pho Grand
Volpi
Lulu's
Ted Drewes Frozen Custard
La Vallesana
The Venice Cafe
Milo's
White Castle
Park Chop Suey
Bar Louie
White Knight
Dressel's
Lily's Mexican
Pappy's Smokehouse
Crown Candy Kitchen
Olympia Kebab House
Eat-Rite
The Bleeding Deacon
Fast Eddie's Bon Air
Blueberry Hill
Dave and Buster's
The Silver Ballroom
Atomic Cowboy
The Royale
Double D's
The Complex
BREWERIES
STL Hops Beer Map
Schlafly Breweries | Tap Room | Bottleworks
Anhueser-Busch Brewery
Morgan Street Brewery
Square One Brewery
Buffalo Brewing Co.
Highlands Brewing
Six Row Brewing Company
Urban Chestnut
Ferguson Brewing
Trailhead Brewing
O'fallon Brewery
Augusta Brewing Company
Amalgamated Brewing | The Stable
International Tap House
PLACES FOR DINING/SHOPPING/WALKING
South Grand Blvd | map
The Delmar Loop | map
Washington Ave
Cherokee Street | map
Morgan Ford
Laclede's Landing
Central West End
The Grove
Soulard
The Hill
Dogtown
Historic Downtown St. Charles | map
SPORTS
Gateway Grizzlies
River City Rascals
Roller Derby Arch Rival Roller Girls | Saint Louis GateKeepers
Cardinals | First Pitch program
Rams
Blues
ART/MUSIC/ENTERTAINMENT
Saint Louis Art Museum FREE child-friendly
Missouri History Museum child-friendly
Laumeier Sculpture Park child-friendly
The Muny FREE | child-friendly depending on the show
Fox Theatre
St. Louis Symphony at Powell Hall
Off Broadway
The Lemp Neighborhood Arts Center
The Pageant
Pop's Nightclub and Concert Venue
The Tivoli Theatre
The Moolah Theatre
Hi-Pointe Theatre
2720 Cherokee
Firebird
Koken Art Factory
Record Exchange
Vintage Vinyl
The Oz Nightclub
Lumiere Place
River City Casino
Harrah's Casino
Ameristar Casino
EVENTS/LOCAL INFORMATION
stltoday events calendar
Riverfront Times events calendar
Event Feed STL
Urban Review STL
Soulard Mardi Gras and Pet Parade
Soulard Oktoberfest
Cinco de Mayo
Dogtown St. Patrick's Day Parade
Strassenfest
Shakespeare in the Park
submitted by detailedghost to StLouis [link] [comments]

Soaring Eagle Casino & Resort - Access Card commercial Fairfield Inn & Suites Mt. Pleasant MI Hotel Video Chris Young - Voices - (Live in Concert in HD) Enjoy a getaway to Soaring Eagle Soaring Eagle Waterpark Mount Pleasant Mi

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Soaring Eagle Casino & Resort - Access Card commercial

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